Also, for the first time, I participated as a group instead of individually, and it was an extremely interesting experience. You might have noticed that the graphics of the game are much better than my usual fare. This is thanks to the amazing work of Felipe who also did the music and part of the sound effects. It was a bit hard to collaborate on the one-file-per-game pico-8 cartridge, but we made do with a common dropbox folder to a "code" cartridge and an "art" cartridge back and forth. The end result was certainly worth it. Felipe used the entire PICO8 sprite sheet to create monsters, fireballs, a background and animations.
The feedback so far from the Ludum Dare has been great. Original idea and animations seems to be the strong point. On the other hand, many people found the game to be "too slow" or "passive", because the main game play is to just sit and wait until the monsters die by themselves. I guess I must agree. In the first monster, the cyclops, there is a small bit of strategy where you can try to stay close to the monster so that it uses its strongest attack and, if you can dodge it, die faster. But for the other two monsters there is no such strategy. If I were to add anything new to the game, it would be an option to "taunt" the monster and make them use a stronger attack at you, to add an element of "risk vs reward" play to the game.
There are, of course, many other smaller additions that I would like to make, such as a better title screen, and some more special effects, but I am very happy with the final result. Please play "Shy Guardian" and let me know what you think!