Ludum Dare 39

A few weeks ago, I did a pretty neat game on Ludum Dare! The game is called “Shy Gladiator”, and can be played here. The theme this time was “Running out of Energy”. As usual, I tried to find a unique interpretation for the theme. Most of the other entrants used the idea that the […]

Bad weekend

I have two papers that I am preparing for the CEC2015 conference. The deadline is on the 18th (two weeks from now). While (most of) the experiments are all done, the writing of the papers is pretty much in the beginning. Because of my current “publish or perish” situation, I decided that this weekend I […]

Geolocation for Desktop

In my recently finished Ludum Dare Game, the level that you play is determined by your geolocation. In other words, as you walk around the world, the game presents you with sligthly different levels. Calculating an user’s location was reasonably straightforward on Android, but I had no idea how to implement it on the Desktop. […]

Ludum Dare 30!

If you don’t know what Ludum Dare is, get the short version before reading the rest of the story :-). Last week has been Ludum Dare #30. Like every time, I was really looking forward to it — on the week before LD, random gameplay ideas had started popping into my head. I had recently […]

Late night

Procastination will be the death of me. I had a short to-do list tonight, a little spill from work. Answer a short e-mail here. Calculate some statistical tests there. Syncronize my netbook with my work computer — by all means this should have taken an hour, most. but it is 1:00 AM now and I […]

Ludum Dare 26!

It is that time of the year again. Every April, August and December, the Ludum Dare Game Jam takes place over the internet. The goal of the Ludum Dare Jam is to make a computer game, from scratch, in 48 hours. This means imagining the game, writing the code, drawing the graphics, making the sounds, […]